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(+1)

Hello again, thank you for replying to my feedback before, I played it again and now its so much better after the fix, its fun to deal with the monster now, and I enjoyed playing it, it was short and sweet, good work :)

Thank you for your kind words and playthrough! <3

(1 edit)

Hello, I tried to play this game but I kept dying by that black monster, imo the range of the lantern is pretty bad cause even if I have the lantern very close to the monster it still kills me which is very annoying but I liked the idea of the game, sadly I haven't finished it yet cause it was getting very annoying for me

I'll dig into the issue and make the playing experience better. Don't forget, a few parts can be skipped by choosing a chapter in main menu! Thank you for your comment! 

With the recent update this issue got fixed. I've increased the radius, I think it should all be better now. Once again, thank you for your opinion that helps to make the game better!

A few minutes experience with not-so complicated story.

Gameplay is quite simple, the concept of controlling objects with mouse on a 2D plane is interesting although it can feel underused at times and lacking in variety.

The biggest gripe I would have with the game is the fact that locker room feels way too detailed in comparison to the rest of the game's artstyle.

(+1)

Thank you for your review!

Unfortunately, yes, there are these mechanics I wanted to expand on, but because of my lack of experience and knowledge, I couldn't do everything that I've wanted :( I'll try to make sure that a thing like that won't happen in future projects!

Locker room was one of my ideas that I couldn't possibly get done by myself, so I asked my friend (mentioned in the titles) to help me with this one. Art style and visuals are an important aspect, and a ruined immersion can have a big influence on the whole experience. We'll work with this to make sure that also doesn't happen in future projects!